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AccedevMade

3D Modeling Excellence

3D Game Modeling Learning Path

Master the complete pipeline from concept to finished game assets through our structured curriculum that builds your skills systematically over 12 intensive months.

Module Breakdown & Progression

1

Foundation & Software Mastery

You'll start with the fundamentals of 3D space, coordinate systems, and interface navigation. We cover Blender extensively, plus introductions to Maya and 3ds Max workflows that studios actually use.

Blender Interface Viewport Navigation Basic Modeling File Management
2

Character Modeling Techniques

From blocking out basic shapes to detailed character sculpting, this module focuses on anatomy, proportions, and the specific considerations for game-ready character assets.

Digital Sculpting Retopology UV Mapping Game Topology
3

Environment & Props Creation

Learn to build compelling game environments, from modular architecture pieces to organic terrain. Focus on efficient workflows and asset optimization for real-time rendering.

Modular Design Terrain Modeling Texture Baking LOD Creation
4

Texturing & Material Systems

Master Substance Painter and Designer workflows, PBR material creation, and how different game engines handle textures. Includes advanced techniques like procedural materials.

Substance Suite PBR Workflow Procedural Textures Engine Integration
5

Animation & Rigging Basics

While not the main focus, understanding basic rigging and animation helps you create better models. Cover armature setup, weight painting, and simple animation cycles.

Armature Setup Weight Painting FK/IK Systems Animation Cycles
6

Portfolio & Industry Integration

Build a professional portfolio website, learn industry standards for asset delivery, and understand how to work within game development pipelines and version control systems.

Portfolio Design Asset Standards Version Control Industry Workflows

Skill Progression Framework

Our program uses a proven progression system that tracks your development across multiple competency areas. Each level builds upon previous knowledge while introducing new challenges.

Explorer

Getting comfortable with 3D concepts, basic modeling tools, and understanding how game assets differ from other 3D applications.

Builder

Creating complete assets from concept to finish, understanding topology requirements, and working within technical constraints.

Artisan

Developing personal style while maintaining technical excellence, creating assets that stand out in competitive portfolios.

Professional

Working efficiently under real project constraints, collaborating effectively in team environments, and mentoring newer artists.

Assessment & Feedback System

Weekly Project Reviews

Every Friday, submit your week's work for detailed feedback from industry professionals. We focus on both technical execution and creative problem-solving approaches.

Milestone Challenges

Complete specific challenges that mirror real studio briefs. These test your ability to work within constraints, meet deadlines, and interpret art direction effectively.

Peer Collaboration

Work in small teams on larger projects, learning to give and receive constructive feedback while experiencing realistic development workflows and communication.

Portfolio Presentation

Present your final portfolio to a panel including working game developers. Receive honest feedback about market readiness and specific areas for continued growth.

Mentor: Rashid Mansour

15+ years creating assets for AAA titles including several award-winning RPGs. Specializes in character modeling and has shipped over 20 commercial games.