3D Game Modeling Learning Path
Master the complete pipeline from concept to finished game assets through our structured curriculum that builds your skills systematically over 12 intensive months.
Master the complete pipeline from concept to finished game assets through our structured curriculum that builds your skills systematically over 12 intensive months.
You'll start with the fundamentals of 3D space, coordinate systems, and interface navigation. We cover Blender extensively, plus introductions to Maya and 3ds Max workflows that studios actually use.
From blocking out basic shapes to detailed character sculpting, this module focuses on anatomy, proportions, and the specific considerations for game-ready character assets.
Learn to build compelling game environments, from modular architecture pieces to organic terrain. Focus on efficient workflows and asset optimization for real-time rendering.
Master Substance Painter and Designer workflows, PBR material creation, and how different game engines handle textures. Includes advanced techniques like procedural materials.
While not the main focus, understanding basic rigging and animation helps you create better models. Cover armature setup, weight painting, and simple animation cycles.
Build a professional portfolio website, learn industry standards for asset delivery, and understand how to work within game development pipelines and version control systems.
Our program uses a proven progression system that tracks your development across multiple competency areas. Each level builds upon previous knowledge while introducing new challenges.
Getting comfortable with 3D concepts, basic modeling tools, and understanding how game assets differ from other 3D applications.
Creating complete assets from concept to finish, understanding topology requirements, and working within technical constraints.
Developing personal style while maintaining technical excellence, creating assets that stand out in competitive portfolios.
Working efficiently under real project constraints, collaborating effectively in team environments, and mentoring newer artists.
Every Friday, submit your week's work for detailed feedback from industry professionals. We focus on both technical execution and creative problem-solving approaches.
Complete specific challenges that mirror real studio briefs. These test your ability to work within constraints, meet deadlines, and interpret art direction effectively.
Work in small teams on larger projects, learning to give and receive constructive feedback while experiencing realistic development workflows and communication.
Present your final portfolio to a panel including working game developers. Receive honest feedback about market readiness and specific areas for continued growth.
15+ years creating assets for AAA titles including several award-winning RPGs. Specializes in character modeling and has shipped over 20 commercial games.